Hi all,
I just wanted to share a couple of videos demonstrating different use cases for EditableImages & EditableMesh. Please let me know your thoughts!
Video 1
This video demonstrates different applications of EditableImage
and EditableMesh
in Roblox, showcasing creative and computational uses.
Highlighted Use Cases:
- Captcha Generator (00:00) – Procedural image generation.
- 2D “Shader” Visualization (00:36) – Simulated shading effects.
- Interactive Julia Set Equation (00:59) – Real-time fractal visualization.
- Multiple Neighbor Cellular Automata (01:21) – Complex pattern generation.
- Perspective Grid & Vanishing Line (01:40) – Dynamic perspective tools.
- Chaos Equation Visualizer (02:00) – Mathematical chaos visualizations.
- EditableMesh Audio Spectrum Visualizer (02:14) – Audio-driven 3D mesh transformations.
Video 2: Raycast Renderers Using EditableImage
This video explores rendering techniques using EditableImage
to simulate real-time shading, lighting, and fog effects.
Highlighted:
- Shade/Fog/Quantize Rectangle Renderer (00:00) – Basic shading & quantization.
- Basic Lighting/Shade/Fog Renderer (00:31) – Adds lighting simulation.
- Volumetric Lighting/Shade/Fog/Quantize Renderer (00:53) – 3D volumetric fog effects.
- Pixel Buffer/Multi-Threaded Renderer (01:11) – Optimized real-time rendering.
I know there are many optimizations and improvements to be made, these are all just proofs of concept