The two bars in the bottom right corner are health and ammo. The elements in the bottom left are for some customization options. I’ve also repositioned the shift lock button, as it was interfering with my design.
In the top you have the terminal status (left is hostiles, right is defenders). The error label is for showing errors that arise when loading data or from some other source.
Everything is fully scripted aside from the cosmetics system.
Here are some close-ups:
What’s your opinion? Are there any improvements I could make? Thanks
Noice design man, keep it up! I have always found this type of UI very appealing. Have you played around with the colours? I’d love to see this in different palettes of reds and blues
The slanted edges parts are just images (pro tip: images look best at the resolution they were saved as). I could’ve used 9-slicing instead of having an image for every object but I was lazy.