Basically, I have several screens that use SurfaceGuis. These work like:
Person presses button on SurfaceGui (client) -> Server fires to all clients (server) -> Shows original person's screen to everyone else (client)
^ This works.
Also, it may be because from the client, it changes a StringValue’s value for the screen to the player’s name. But, I’m fairly sure this can’t be accessed from the server (as it’ll probably print nil, right?)
I had a similar problem (which may help solve this, idk): Changing SurfaceGui when player leaves
Back to the topic, when a player joins, the screen isn’t replicated to them- so they don’t see it. What would be the best way of showing them the screen?
Thanks in advance.