If you teleport people into the same place they were in you get this:
Create an empty baseplate place, copy its PlaceId, join it, and then:
game:GetService(“TeleportService”):Teleport(placeId, game.Players.Defaultio)
and it will give you that error. I can verify that teleporting into the same place used to work (it was handy for restarting servers), but it no longer does.
