I like the ending
:woohoo:
They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems withâŚ
Game is already dead; remind me never to make a storyline game on ROBLOX.
[quote] They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems with⌠[/quote]
Did you work alone on this or was it a group project?
[quote] Game is already dead; remind me never to make a storyline game on ROBLOX. [/quote] Meh. Campaign + Multiplayer.
I worked mostly alone, I didnât make credits yet but, the music is from Deus Ex: HR, one of my friends made a couple of the vehicles, and I took some things from one of xSIXxâs scripts.
Also, you are right about the death of Silence, because it is single player, has no collectibles or achievements and the story is quite short, the replayability is just about zero.
I do hope more single player games are created though, I hope that people see, they can get to the front page, now they just need a way to get players to come back.
RIP Silence 2014
How long did you spend making it?
[quote] I worked mostly alone, I didnât make credits yet but, the music is from Deus Ex: HR, one of my friends made a couple of the vehicles, and I took some things from one of xSIXxâs scripts.
Also, you are right about the death of Silence, because it is single player, has no collectibles or achievements and the story is quite short, the replayability is just about zero.
I do hope more single player games are created though, I hope that people see, they can get to the front page, now they just need a way to get players to come back.
RIP Silence 2014 [/quote]
Well you inspired me to possibly make one. Also, for future reference, the fighting was very difficult at times, and throwing guns rather than just reloading or not shooting was extremely frustrating. If the combat mechanics were a bit more solid, it would really add to the game. But, considering how unique it is, itâs AWESOME.
[quote] I worked mostly alone, I didnât make credits yet but, the music is from Deus Ex: HR, one of my friends made a couple of the vehicles, and I took some things from one of xSIXxâs scripts.
Also, you are right about the death of Silence, because it is single player, has no collectibles or achievements and the story is quite short, the replayability is just about zero.
I do hope more single player games are created though, I hope that people see, they can get to the front page, now they just need a way to get players to come back.
RIP Silence 2014 [/quote]
Well you inspired me to possibly make one. Also, for future reference, the fighting was very difficult at times, and throwing guns rather than just reloading or not shooting was extremely frustrating. If the combat mechanics were a bit more solid, it would really add to the game. But, considering how unique it is, itâs AWESOME.[/quote]
Exactly and exactly what he said. I like how it throws the gun, itâs hilarious but also annoying. Youâve done a awesome job.
Flatline115, and I are making a single player game right now.
I think that you should throw the gun when itâs out of ammo and youâre going to pick up another gun.
I think the game is cool, but some of the building looks low quality to me. Regardless, awesome job on getting front page!
How to profit from single player games?
1- Make a demo thatâs free, in order to play rest of the game youâre supposed to pay.
2- DLCs for rest of the games.
Yes. The game is supposed to be about picking up new weapons, the ammo crates were added literally last week.
I know, I am a scripter/coder and I also did the all the art/design, it happens.
[quote] How to profit from single player games?
1- Make a demo thatâs free, in order to play rest of the game youâre supposed to pay.
2- DLCs for rest of the games. [/quote]
That may work, I would like to see it in action, but Iâm not ready to jump on the pay to play train yet. #OpenSourceFreeToPlay
I have found one of your secret details :Q
This isnât really a spoiler, but just in case:
After youâve defeated VOLT, go up the elevator. On your right you will see a crack in the wall. Find your way to the other side of the wall and look through it. You will see that Hubis guy or whatever. Then go back to that room, and he wonât bee there.
Do I get a prize for noticing such small detail? :>
BTW, once your done with the game, and go outside, there is like some random O looking thing behind the building. What is that? :\
Yes, Kertopher, you are probably one of the few to find that secret. Uncle Knows Best, Uncle Sees All.
I am not sure if many others have noticed that one, all the prizes to you!
Also, the âOâ behind the building IS the building, I scaled those parts up to create its walls.
I need to remove all of that actually, there are a bunch of other building parts and templates under that map as well.
Is very nice game do B)
[quote] Yes, Kertopher, you are probably one of the few to find that secret. Uncle Knows Best, Uncle Sees All.
I am not sure if many others have noticed that one, all the prizes to you!
Also, the âOâ behind the building IS the building, I scaled those parts up to create its walls.
I need to remove all of that actually, there are a bunch of other building parts and templates under that map as well. [/quote]
I also saw this, and thereâs the boat after you finish the game. Also if you decide to go left when you escape the building you can find the spawn location. Didnât really bother looking round much other than that.