[quote] Yes, Kertopher, you are probably one of the few to find that secret. Uncle Knows Best, Uncle Sees All.
I am not sure if many others have noticed that one, all the prizes to you!
Also, the “O” behind the building IS the building, I scaled those parts up to create its walls.
I need to remove all of that actually, there are a bunch of other building parts and templates under that map as well. [/quote]
I also saw this, and there’s the boat after you finish the game. Also if you decide to go left when you escape the building you can find the spawn location. Didn’t really bother looking round much other than that.[/quote]
Yeah, saw the boat too, thought he got me with the ‘k’ thing…
[quote] They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems with… [/quote]
How were you able to make those cars follow a specific path? I’m trying to use a similar method for a game that I am working on.
[quote] They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems with… [/quote]
How were you able to make those cars follow a specific path? I’m trying to use a similar method for a game that I am working on.[/quote]
You could use the new Model CFrame API and interpolate it as you wish?
[quote] [quote=“Venvious” post=61584]They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems with… [/quote]
How were you able to make those cars follow a specific path? I’m trying to use a similar method for a game that I am working on.[/quote]
You could use the new Model CFrame API and interpolate it as you wish?[/quote]
Sadly that’s prone to floating point errors so if you’re constantly setting the CFrame on something like that it’ll end up being weird.
[quote] [quote=“rootx” post=63006][quote=“Venvious” post=61584]They sent me an invite, I also have no idea how to use this forum.
Thanks to everyone for supporting Silence, I had no idea it would go to the front page, now I just need time to fix everything that you all had problems with… [/quote]
How were you able to make those cars follow a specific path? I’m trying to use a similar method for a game that I am working on.[/quote]
You could use the new Model CFrame API and interpolate it as you wish?[/quote]
Sadly that’s prone to floating point errors so if you’re constantly setting the CFrame on something like that it’ll end up being weird.[/quote]
local primaryPart = somePrimaryPartYo
for _, part in pairs(allDemParts) do
if part ~= primaryPart then
local deltaFrame = primaryPart.CFrame:toObjectSpace(part.CFrame)
makeACFrameValueWithThisCFrameInIt(deltaFrame).Parent = part
end
end
function moveDemModel(primaryPartCFrame)
primaryPart.CFrame = primaryPartCFrame
for _, part in pairs(allDemPartsAgainYo) do
if part ~= primaryPart then
part.CFrame = primaryPart.CFrame:toWorldSpace(part.CFrameValue.Value)
end
end
end
Jojomen56 is correct, the car is welded to a central/main part and then that part has a BodyGyro to set which way to face and a BodyPosition to set where to go.
Jojomen56 is correct, the car is welded to a central/main part and then that part has a BodyGyro to set which way to face and a BodyPosition to set where to go. [/quote]
My brother played this game after me. I couldn’t win against that VTOL no matter how much I tried. He didn’t just kill the VTOL, but he also saved the guy as well somehow. Sadly I think that AI was expected to die, as it did nothing after the VTOL was dead but stand around.