Some background: my friends are making a silk road based rpg game. We are basing it around the 15th-16th century ish (its loosely based on reality)
So a few questions : how many assets is too many? Currently we have around 4k but are only like 25% done building. Second, how many weapons should there be? The purpose is to kill npcs and other rival players. Finally, what features compromise a good RPG game…
Some photos
robloxapp-20250122-2032050.wmv (5.9 MB)
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four thousand assets? as in parts or like actual models and meshes?!
As in the totql it’s down to 2.5k currently