Hello,
I have a model of a pair of extended hexagons in Blender.
They are made out of the preset Cylinder, with the vertices decreased to 6 take the form of hexagons.
However, I’ve deleted the hexagon on the other side to ‘help reduce tris’, and I’ll have the back covered with a different part.
I want to import them into Roblox Studio. I see that their faces are facing incorrectly.
I’ve tried fixing the normals via Flip and Recalculate Normals, but these are the only results:
(1) Incorrect lighting.
(2) Your average inverted meshes.
This is my first time importing my own model.
What should I do?
I have retained memory about wrong keybinds everytime. =C
Anyways, things which helped me is applying transforms of mesh first in object mode, and then recalculating normals after in edit mode.