With the rise of games like Evade or Nico’s Nextbots, this mechanic has become very popular. And with myself working on similar projects, I have tried researching how to achieve such mechanic and what I’ve noticed is that there isn’t a lot of information or open-sourced projects that are polished, so, I have decided to make one myself.
For anyone who doesn’t know what bunnyhopping is:
The bunnyhop mechanic is a mechanic where if you jump and strafe, you slowly inherit forward velocity to your character.
The module does not have a strafe-friendly option yet, maybe in the future if you guys find it useful!
That would really just be redundant, the module has example code at the top and well… the usage is straightforward, You require the module, and call .new() on it, that’s it! If you want to disable the bhopping for a player you call :Disable() on the new object and :Enable for the opposite, the customizable variables are also explained in the module
there is a small error from my testing, if you go at the multiplier renderer variable, there will be an invalid path for most people, just set that variable to nil or replace it