Yeah revenue is important, I’m using this for testing right now, I’m not sure if there’s any use to it.
There may be use for it in events in different games in the same universe just need to turn ApplyToUniverse to false, I doubt it would be actually used though.
Pretty sure there’s no unique use of banning. It’s for admin panels, and cheating detection.
very cool and also very cool i like it
I know, I’m just creating these scripts out of pure boredom. lol
most of these ppl are haters. permadeath is amazing.
Well, thank you. There’s not much use for permadeath that much though, it may affect player counts, but it also can be used in unique ways maybe in a event/separate universe game where you only have one chance to try, ApplyToUniverse needs to be false for that lol
, it’s a bit complicated to think of way’s to use it, there’s not much.
yea it’s a little complicated because of how the ban feature works. in most permadeath games, you can have different save files and those just get deleted when you die. or you’re allowed to spectate it. think of hardcore minecraft.
with the ban feature, you can’t really do this as it prevents you from even connecting to a server.
it’s a neat resource though. you could easily make a sword fight game on a baseplate and call it “permadeath sword fight” for a fun community project.
You could make a Minecraft Hardcore inspired/other game concepts with a server lobby, maybe players can make server or you could make a pseudo-studio environment for people to make their own games. Then, if you die in THAT game or server, you’re banned from it forever. But you can still play the overall experience.
DMCA’s say otherwise… Probably shouldn’t do Minecraft games.
I meant inspired. As in, the user has their own server that only they and their friends can access and play on and they can build structures. Doesn’t have to be Minecraft.
That could be interesting, but I’m not gonna try that, I don’t have the time for that right now. lol
Of course. Just putting out idea that could be “unique” because apparently “nothing about banning is unique”
This is a neat resource.
A lot of people in this comment thread don’t seem aware that there is a very real audience of permanent death players on ROBLOX. Specifically in community genre based games. They aren’t large scale by any means, but they are very active for a genre standard.
I’m sure people could use this one way or another in order to mitigate to those niche player bases.
Usually if you die you just want to restart again…
This isn’t true at all in regards to what I said. The majority of times games I mentioned, like the genres, will place a ban on a user for a period of time, whether that be to check and verify the legitimacy of the death, or as a gameplay feature.
Well, thanks, I’ve had a older ban script using datastores, its closed source now, replaced with this. lol
The old one was really badly written so… it needed this.
Attack on Titan lore perma-death events
Ah, so thats what I was inspired by, I was making the system cause I had a memory of a game using it.
currently using this for a game im working on tee hee
Interesting! But, maybe you should let this post rest instead of bumping it, lol (It’s been dead for awhile.)
Also a tip, set ApplyToUniverse to false.