I’m trying to make a windmill with a button to control It’s direction and state but it isn’t working.
function OnClick ()
if game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity == 2 then
game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity = 0
elseif game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity == 0 then
game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity = 2
end
end
function OnAlternateClick ()
if game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity == 2 then
game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity = -2
elseif game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity == 0 then
game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity = -2
elseif game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity == -2 then
game.Workspace.Windmill_Kinda.Foundation.HingeConstraint.AngularVelocity = 0
end
end
game.Workspace.Windmill_Kinda.Button.Button.ClickDetector.MouseClick:Connect(OnClick)
game.Workspace.Windmill_Kinda.Button.Button.ClickDetector.RightMouseClick:Connect(OnAlternateClick)
Anyone know why?
There aren’t any errors.