Simple 'helicopter hat'... blade comes in after accessory is cloned

This is just a simple helicopter cap… but can’t determine why the blade of the accessory flies onto the accessory sometimes a few seconds after it is cloned to the player… additionally, before the blade attaches to the accessory, the player also slides along the ground…

It is attached with a HingeConstraint, ActuatorType is Motor… AngularVelocity and MotorMaxTorque are both set to 0 (zero)…

I think the blade is being cloned at the original Position of the hat Tool then the HingeConstraint’s Attachments are pulling the blade and the hat towards each other until they meet.
I know people have had issues before when then leave a Part or Parts of the Tool Anchored and it doesn’t appear when it gets activated.

That definitely makes sense… if I go near where the accessory was built and activate it… it takes less time to pull in… I’ve double-checked that nothing is anchored… still trying to figure it out…

Are you creating the Parts with the script or are they all together in a Tool Model?
What if you clone the Tool to the CFramed Position of the player?

It is an accessory, which is cloned by a Tool script…
Seems a bit hacky, but just tested with a temporary weld (blade to hat)… and when the Tool is equipped (clones the accessory), then script deletes the weld… seems to work without issue
The other parts were attaching fine without issue, with a HatAttachment

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You should mark your post (above) as the Solution to your thread so that others can see how you fixed it.