I want to perfect my menu ui after making improvements from my original. What else should I change?
sorry about the low quality windows nerfed it
I want to perfect my menu ui after making improvements from my original. What else should I change?
I don’t really like how the buttons are “cascading”, I’d suggest aligning them on one position and script it so that when you mouse hovers on a button, it gets slightly tweened to the right, if it makes sense.
Other than that you could maybe make when you are changing a key more obvious, by for example temporarily changing the text to “?”.
EDIT: as @PosFind said, the description texts indeed need some fine-tuning.
what do you mean by changing a key?
I think the Y and N could be hard to understand if you’re not English or something so I will change that as well.
The FOV description text is difficult to read, but the button descriptions are fine in-game; however, I might change them.
mb I’m dumb, I didn’t read the options menu so I thought this stuff were keybinds
I really like the overall design (especially the logo), but just a few things are off.
Currently, the majority is just blank space, so maybe you could expand the buttons a bit. This would also help with the text underneath, which is virtually impossible to read on smaller screens.
Yep, make it a bit more dynamic and interesting. This would be a great way to make it just feel a little cleaner.
The feint border is a really nice touch, I think you could bring it out just a tad more but that’s more my specific opinion.
Finally, when you open up this menu, maybe emphasize the Y/N toggle by adding a small box or border around it, that way it’s more obvious to players that they can click it.
This seems really good though, great job!
Thank you a lot for the feedback! I’ll try to add this as well.
Personally I feel as if the dark grey boxes with white text doesn’t match very well with the logo, (white text with black border.)
And the cascading thing is kind weird
Overall its pretty good