The AI isn’t chasing the player but jumping. Never had this issue before.
https://gyazo.com/246d46e63614e9e76d2223520ce67f69
local char : Model = billboard.Character
local plrchar = getChar(char:GetAttribute("Target"))
if not plrchar then
char:SetAttribute("Target",false)
return
end
if not billboard["path"] then
billboard["path"] = SimplePath.new(char,{
["WaypointSpacing"] = 2,
["AgentCanJump"] = false,
})
billboard["path"].Visualize = true
end
if not billboard["running"] then
local getPath = billboard.path:Run(plrchar.HumanoidRootPart.Position)
if getPath then
billboard["running"] = true
else
return
end
end
while task.wait(.1) do
plrchar = getChar(char:GetAttribute("Target"))
if not plrchar then return end
billboard.path:Run(plrchar.HumanoidRootPart.Position)
end