But seriously, this plugin is really cool for people who are wondering what a stud is in feet, or to make physics in your game more accurate. Nice plugin.
bumping this since i decided to turn this plugin into a general toolkit for physics related purposes. Added a volume caculator and a mass distributor for models/assemblies.
Heck yeah. Can’t wait for getting into using physics! This is perfect for my future projects. Thank u bro (Ur plugin is not showing pls update the link)
selecting a model will create a copy of the model into this viewport, color coding it based on its contribution to the total mass (blue to green to red).
It has the option like the previous widget of setting the total mass of the model, but with 3 distribution options instead of one:
Uniform Contribution - Makes all the parts contribute equally to the total mass.
Uniform Density - Makes all the parts the same density
Proportional - Scales the mass in those parts to the total mass while keeping their contribution ratios.
You can move around the viewport and select parts of the model that are valid (parts with massless set to false). You can set the target mass and density of these selected parts to a specified value for more control.
You can also lock the mass of selected parts such that they don’t change during distribution calculations. the editor will used the unlocked parts to achieve the target mass of the model. They will show in the editor as forcefield parts.
Finally after your changes you can apply them to the original model, or not and move on to another model.
As always, i’m open to feedback on the UI and suggestions for new features.
The Simulation Timeline is a physics simulation and recording tool designed to help you test and iterate on physics-based creations. Here’s what it can do:
Simulate physics in edit mode with selected objects in the workspace.
Options for time scale and simulation duration. Setting a duration will allow recording of the simulation, which can be played back by using the timeline slider. You can also modify a recorded sim mid way and it will resimulate it beyond that point.
Any assemblies will reset to their original position if the gui is closed, unless you apply them, allowing for quick testing without permament changes.
The timeline gives you frame-by-frame control over physics simulations while maintaining accurate physical properties throughout playback. This is great for testing assemblies without to go in and out of play testing.
The Counterweight Tool allows you to shift the center of mass of a model to a specified position by welding a counterweight into the primary part. You just select the model, move the red sphere to your desired center of mass, with a green cube showing the position of the counterweight, then apply, which will create an invisible part with the specified mass and size and welds it to the model.
This will most likely be the last tool ill add in a while, assuming i dont get any more ideas, the next updates will be focused on bug fixes, improving the UI, implementing an Undo/Redo function, and shortcuts.