It gives me an error “Workspace.Testpart.Script:2: invalid argument #3 (NumberSequence expected, got number)”.
It sounds like it is having an issue with the number sequence for the transparency value. I use this same script with blocks and it works fine. Can someone explain why it does not work with a particle emiter?
Its not actually fire. It is a particle that is called flame. I am trying to change the transparency. But thank you for that. I was wondering how to enable fire.
The Transparency property of ParticleEmitters are described via a NumberSequence value of the NumberSequence class, not a generic native to Lua number value.