When enabling a local script (Aka disabling the disabled
property) on the server, will it run the local script on the client?
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Well as long as the script is in PlayerScripts, the player’s character, the player’s PlayerGui, or ReplicatedFirst, then yeah.
It starts in Server Storage (disabled). Will it still run if the ancestor is changed to the Player? (Before enabling the script)
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Yes it will. However if it is enabled then reparented to a local script runnable thing, I’m not really sure if it will just run or if it won’t.
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