The title pretty much explains my issue. Now, this topic is very similar to other topics, but I couldn’t find one that could help my case. I’m new to scripting but thought it would be easy enough to make this script. It’s one of the simplest things possible.
local music = script.Parent.Parent.Part.Sound
wait(32)
music:Play()
Its purpose is simply to wait 32 seconds before playing a sound.
And it works flawlessly! Nothing in the output.
Except… in-game, it just doesn’t work at all. Everything’s published and committed, and I have no idea what to do. Any help?