Simple Traffic System

I have a city game and I want to know the most efficient way to move the many cars throughout the city.

I know how to program the car’s navigation, but I mainly want to know if I should use Stepped on server to update the CFrames of the car models? I would prefer not to use a physics-based system for car movement.

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If you need cars just to move for decoration do it on the client, please! If you’re doing it server side tell the server where to move to. We need more info; are you using a grid system, maybe curves? Can you get away pre-programming the movement of cars?

The roads are all flat and pretty much grid-like and I will probably not need to use curves. And I can pre-program the movement.

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Alright, tweening will be your best bet. I think tweening will move unions, so union everything together, and move a base part. Program your positions.

Edit: I said this wrong unioning, or welding* Happy I could help!

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Ok, I have them as meshParts so that works.

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