Not much to say, just made a flag (open sourced) that waves in the wind. Not much to say, just uses math.noise().
To get it accurate for that United States of America flag would need enough triangles to make the frame rate 20 instead of 59-60.
Not much to say, just made a flag (open sourced) that waves in the wind. Not much to say, just uses math.noise().
To get it accurate for that United States of America flag would need enough triangles to make the frame rate 20 instead of 59-60.
I tweaked a couple of the settings to get it to be a bit smoother and less jagged:
NoiseX = NoiseX - 0.2
game:service(“RunService”).RenderStepped:wait()
[quote]
game:service(“RunService”).RenderStepped:wait() [/quote]
I was sure I put that in… guess I was wrong.
Nice way of using noise. But classic verlet integration is better in my opinion.
That’s cool! However although the colours are right, the red and white should form a cross and an X with a blue background. You seem to have accidentally made them into stripes instead
Dear lord it takes up 55 - 60% CPU usage. ;_;