What is the delay on commands running externally (like discord), surely you cant be running http requests every second as this could cause issues for the developer who may heavily rely on http requests themselfs (like saving/storing data externally.) Although 500 requests may look like its hard to hit, but it really isn’t
Its unreal your making this use money, you don’t even need a webserver because webhooks can send and read data anyway. (Discord should really consider removing reading data, it can be used to steal stuff.)
The UI is not that pretty either, made in like 5 minutes and I don’t really like it. I’d buy it if the UI was more pretty though.
You cannot do this with a webhook. We use long-polling on our VPS to communicate to and from Roblox. In regards to the UI, the program shown in the video is an example C# app that I used to showcase the API. We have a proprietary Discord bot along with a beautiful upcoming web panel.
If you’d like to join our Discord, I would be more than happy to give you a free trial and change your mind.
EDIT: I know I am very late but if there is a chance that any one can learn something from this then sure, why not.
That’s completely different than @crywink’s system, What you are doing here is basically listening to the .Chatted event and then sending the information to a discord webhook(That means, you are giving information to a webhook internally) . You can’t make webhooks read information from your game externally.
This works. And why would you want to get information from a webhook externally. I know you would like to do commands from Discord to Roblox but I think it would be a bit cheaper to just copy and paste free code from a another forum (which I’ve seen) for Node.js and instead make a FREE discord bot that doesn’t use Roblox for the controller.
We monitor all abnormal activity that comes across our network. In addition to that, a regenerating API key is required for all administrative action and will only work on the games in which your API key is active, making SimpleAdmin Pro just as safe as any of your passwords, if not safer.
This isn’t comparable to an in-game admin system, taking into account that SimpleAdmin, our proprietary in-game administration utility, is required for use.
Good old trust & faith, just like the other 15,000+ developers using our products in their games.
If you have any more questions, please feel free to ask in our Discord server @ https://simpleadm.in
How would you make sure our Experiences (Games) is impunity from using this Admin System, specially on our Seclusion of our personal data and personal statistics? Is the Webhook of this Admin System on other Platform won’t pressured?