SimpleDialogue, is a module made to simplifying making NPC dialogues for your game. With an easy to implement system, using a tree structure to configure the dialogues.
You can easily create branching conversations, both simple and complex dialogues.
Version 0.1.6
After a little time, fixed the different configurations such as Rojo and Wally, so now you should easily be able to add this project to your own.
hey, this is awesome, tysm. One bug that i ran into is that it affects all prox prompts in game. If you have a nearby prompt which is shown, then you activate a different nearby prompt, it will disable the first prompt.
awesome! One other thing i ran into is the :SetOnInteract doesn’t work, the self.currentNPC is nil at the time that the callback is set, so it doesn’t set it.
Thanks a ton. Everything works perfectly. I really appreciate it, i was just about to build something like this for a game, but you saved me a ton of time!