Hi, I need a kind of ‘over-the-shoulder’ camera. Scripting this from scratch would be possible, but then I’d lose Roblox’s collision avoidance. Would it be possible to simply pull back the camera when its CameraMode is set to ‘LockFirstPerson’?
You can attempt to use either MouseBehavior from UserInputService or follow this tutorial to create an over the shoulder camera.
You cannot however pull the camera back when it’s set to LockFirstPerson.
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