Simplifying Mesh for UGC?

I’ve created these two guitars in Blender that I’m very happy with. I’m hoping to add them to a detailed musical instrument store showcase, but also thought it would be fun to upload them as UGCs… …problem is they’re extremely detailed with multiple parts. Anyone know a good tutorial / method of simplifying the mesh in Blender to create a single mesh? Thanks!

You could try remaking the shape of the guitar, but with less tris.
For the details, use textures.


Just use the decimate modifier

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