I currently am having a bad time getting my code to work, due to line (24) being nil due to character, i have tried many many many different ways to define it and it just doesn’t work.
Any help is greatly appreciated!!
--Variables and code for reserve server stuff
local MainMusic = game.SoundService["Distorted Reality Perception - Leon Riskin"]
local reserve = script.Parent.GameTypeButton1
local debounce = false
local ScreenGui = game.StarterGui.ScreenGui
reserve.MouseButton1Click:Connect(function()
if debounce then return end
debounce = true
local ts = game:GetService("TeleportService")
local access = ts:ReserveServer(game.PlaceId)
ts:TeleportToPrivateServer(game.PlaceId, access, game.Players:GetPlayers())
warn("Teleporting everybody...")
task.wait(5)
debounce = false
end)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Character = Players.Character or Players.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0
if isReserved == true then
print("reserved is true")
ScreenGui.Enabled = false
Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = game.Players.Player.Humanoid
MainMusic.Playing = false
end
--Variables and code for reserve server stuff
local MainMusic = game.SoundService["Distorted Reality Perception - Leon Riskin"]
local reserve = script.Parent.GameTypeButton1
local debounce = false
local ScreenGui = game.StarterGui.ScreenGui
reserve.MouseButton1Click:Connect(function()
if debounce then return end
debounce = true
local ts = game:GetService("TeleportService")
local access = ts:ReserveServer(game.PlaceId)
ts:TeleportToPrivateServer(game.PlaceId, access, game.Players:GetPlayers())
warn("Teleporting everybody...")
task.wait(5)
debounce = false
end)
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0
if isReserved == true then
print("reserved is true")
ScreenGui.Enabled = false
Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = game.Players.Player.Humanoid
MainMusic.Playing = false
end
Also, is this a server script? I’m thinking this because of this line
But if it is a server script, the player line would look like this instead:
local player = script:FindFirstAncestorOfClass("Player")
Also, you are changing the ScreenGui inside of StarterGui, meaning that it would not actually change for the player.