Simulate physics individually on each client

My goal is to simulate physics individually on each client. So I looked at set network owner, but it doesn’t seem to be right. I tried it anyway, I set the network owner to each time a player joins to the player that joins, but that messes up the physics for other players. All I need this for is the ability to use Align Position for each client, but for some reason I can’t unanchor the part from the client so that the Align Position can be used. It seems so simple, but then it’s not. Help.


Try instancing the part and align position on the client?