Simulate physics individually on each client

My goal is to simulate physics individually on each client. So I looked at set network owner, but it doesn’t seem to be right. I tried it anyway, I set the network owner to each time a player joins to the player that joins, but that messes up the physics for other players. All I need this for is the ability to use Align Position for each client, but for some reason I can’t unanchor the part from the client so that the Align Position can be used. It seems so simple, but then it’s not. Help.

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Try instancing the part and align position on the client?