Simulating fluctuating ping?

Hi, I currently have a server sided anti-cheat I want to test against a possible scenario in where a client’s internet connection is poor in terms of the stability of their ping. While it is possible to simulate network delay, I wanted to know if it was possible to simulating a fluctuating delay, for example, 100ms - 200ms. Thanks!

You can simulate lag (ping) by changing a property in TestService. It’s called SimulateSecondsLag.

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