Simulating High Ping For Testing

Hi,

This might seem like a weird request, but I am working on lag compensation for my guns, similar to CS:GO’s system

I have my system working how its intended but everytime I update the code, I need my friend who lives far away to test it for me.

So, to make it easier for me to test, how would I forcibly make my ping higher and is it possible without using “hacky methods”?

in studio settings, you can set this

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-File - Studio Settings - Network - Incoming Replication Lag

Change that to be higher

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Thank you, never knew this was a thing.

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Incase you didnt know NetworkClient has a setting where you can set the incoming Kbs which may not help with ping, but may help replicating slow Loading for assets and Models

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