Hey there fellow Developers!
I have been working on a small project that utilizes Roblox’s Physics as a core mechanic, but I would like to test these in the worst case scenario.
There used to be a Network Latency tool in Studio, but its been about a year or two since I last used studio and it seems like this feature has been deprecated.
https://devforum.roblox.com/t/intent-to-remove-studio-network-simulator/226678
This top notes that you can use “…HTTP proxying in Studio… to route HTTP traffic through a web debugging proxy tool like Fiddler in order to cause artificial latency or failures”
However, in Debugging Tools, HTTP Proxy is currently disabled
How do I go about simulating network latency in Studio?
Thanks!