Simulating wall penetration

I pretty much want an idea on how to create bullet penn since most weapons can shoot through walls in real life. If anyone has experience in that sort of thing I would appreciate suggestions.


You could check out this cool FastCast module by EtiTheSpirit. This is a really good module for handling bullet simulation and stuff

I’ve already done that, but fastcast doesn’t have wall penn, although it allows you to add it.

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If you add all the walls in your game to the ignore list this effect can be achieved (you can use CollectionService to add tags to the wall and to add it to the ignore list)

Make sure to use union and negate asyncs

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Im not sure what that is if you could send something explaining that, that would be appreciated.

I have a topic somewhat similar to yours, I use fastcast with this:
Bullet doesn’t like to go through parts who’s X or Z size is lower than 2? - Help and Feedback / Scripting Support - DevForum | Roblox