I’m currently creating a simulator game, and I’m stuck on formulas and calculations. By formulas I mean rebirth costs, capacity, sell rates, etc. So far, I came across one formula for rebirths which was using exponents.
price = steepness ^ rebirth
However, I plan to have rebirths go into the millions and with this it just gets too high. If anyone has created or worked on a simulator game before, you’re advice would be great!
Try searching for “balancing incremental games” on Google, you’ll find some good results on incremental / idle games, which is just what “simulators” used to be called.