Simulator Formulas

I’m currently creating a simulator game, and I’m stuck on formulas and calculations. By formulas I mean rebirth costs, capacity, sell rates, etc. So far, I came across one formula for rebirths which was using exponents.

price = steepness ^ rebirth

However, I plan to have rebirths go into the millions and with this it just gets too high. If anyone has created or worked on a simulator game before, you’re advice would be great!

Maybe just square rebirths. Honestly that formula looks really grindy.

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Try searching for “balancing incremental games” on Google, you’ll find some good results on incremental / idle games, which is just what “simulators” used to be called.

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I found a lot of good results! I’ll check them out and see if I find anything.