Since when did Roblox change the revenue earned from group projects?

I just noticed this, but apparently I can no longer sell group merchandise since I’m not BC? And existing group items received the 90% tax rates that used to be 30%…

I’m confused…did Roblox change this??

This is really unfortunate. I didn’t actually think Roblox could get any greedier.

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As a guess, it’s probably because your builder’s club membership expired (assuming you had one).

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Yeah, I mean I knew for non-group items sold like gamepasses or stuff there was a 90% fee, but I thought somebody told me that group projects and group items would always have the 30% fee, but apparently that’s changed, and I’m not sure if it’s always been this way, but it’s no longer letting me sell items in the group store because I lost BC.

BC was previously required to sell on the store, so this seems normal. My group is still making 70% of profits as opposed to 10%, though. I haven’t had BC in possibly a year+, did you look at your Revenues tab?

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I just wondered because of the tax rates, I thought it was always 30% for group stuff, but maybe that just refers to gamepass products on group games :confused:

You can still sell the clothes you made as a bc for 30% percent tax cut. But if you edit the clothes it automatically changes it to a 90% tax cut so I suggest not doing that. (Just a suggestion if you are thinking of changing a clothes description)

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Oh, I see.

Well too late now, I learned that the hard way. :joy:

Still though, I’d appreciate if Roblox could loosen the loaf on developers that don’t really desire to spend money every month to develop on their platform, and it’s not even money that we’re earning, it’s Robux…

Kind of weird actually. If it was money directly, I could understand having to pay. Sort of like releasing an app on the Apple store or something, but that’s not the case here. You need to rack in atleast 100k of “earned” Robux to earn any actual money.

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I don’t think it’s entirely unreasonable of them to want people to pay them for the service they provide, even though you can’t make real money without paying for BC.

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Greedier for (allegedly) fixing a loophole?

Which is traded for money. You aren’t piling that robux up for an eternity, you’ll be spending it somewhere, and that will eventually be traded for money or affect developers financially in some small way.

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I guess so.

Can’t say I appreciate it that much though. I mean in raw terms of which game engine is better, Unity or Unreal probably surpasses Roblox in a longshot, as far as the capability that they give you. One thing I like about Roblox (and is probably why I’ve stuck with it for so long) is that they do the networking for you, making it very easy to make multiplayer games.

Although, I still do disagree with the whole 90% concept, especially considering the fact I’ve been BC with them for many years, and that perk doesn’t transfer over as some loyalty reward kind of deal.

I do think there’s a different in earning money directly versus earning virtual currency that takes a very long time to be able to trade in for real money, so I personally think that needs to be adjusted…

10% is pathetic lol.

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The agreement between roblox and you is that you receive the perks for as long as you pay for them. No there isn’t any loyalty system, that isn’t a thing in many places that offer subscriptions.

It used to be a 0% tax; because you were unable to sell anything. Now you can if you really want to.

All robux is worth real money, whether it takes you a day to reach 100k or a year. Eventually it will get to other developers.

It’s actually interesting because Unity supposedly is free to use depending on how much you make a year, based on what I read, you can totally make an app or something and earn money from it without purchasing anything.

There’s a huge difference though, if Robux were “real money” I should be able to cash it out at any time, but instead, I need to accumulate atleast 100k to cash any of it out. I do have 30k+ now, and I sure wish I could cash it out, but I have 70k more to go, so that “real money” isn’t actually real.

I just think it’s greedy of them to do that, that’s all I’m saying. It isn’t even money. If I sold gamepasses for 1 or 2 bucks, that’d be a completely different story. But we’re talking Robux, a virtual currency that only becomes money when you get 100k of it, or more.

Again, it’s worth real money to them because it will eventually end up in the hands of developers that will cash it out for real money. Or you’ll cash it out yourself once you reach 100k. You can try to play semantics with them if you like, maybe they’ll buy that and give you a perk you are no longer choosing to pay for. You’re looking at it as them being greedy for something they previously did not let you do. I would say you could look at it as you being greedy for more free perks.

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I believe its just a visual bug from experience. from editing game passes for my game ( I do not currently own premium) it says 90% tax but only take 30%

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Uh, okay.

I mean my point is like, if I’m developing on their platform, making good quality games, does that not support them? They don’t make the games, their users do. And if they have more games, they attract more players.

So in a sense, they make us pay to put good games on their platform, because without some of the games that are on Roblox, I’d bet Roblox would have a whole lot less active users.
Also, that’s instant profit for Roblox. How about just regular players that buy Robux to purchase a game pass for their favorite game? That benefits both the game developer and Roblox.

Oh interesting, thanks for that info. :slight_smile:

You are now making a different point. If you wanted roblox to not have 90% fees and let people cash out without paying for a membership, make a thread about that, it’s a fine discussion to have. If you wish to make all this robux from a bunch of quality games you made, but not get BC… well thats up to you isnt it

I kind of think this point goes back to the original purpose of this thread.

I thought Roblox changed it so group funds are taxed at 90% if the owner is not BC.

Apparently based on what @anon92559147 said, that’s just a visual bug.

Doesn’t matter though, I can’t even sell group items because I need BC for that too apparently, and as I went to edit the shirt I already had in the group, it shut down and now it’s offsale. -_-

Just a little annoying, really wish I made my most popular game a group game so I could still get a good amount of profit from it, instead of just 10% off every sale…

Doesn’t seem fair, that’s all I’m saying.

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I think the main reason this change was put into effect was because users without Builders Club were creating groups with the soul intent to profit Robux from their creations (shirts, pants) without buying Builders Club.

This was a big problem a few years ago. I can recall a group going by the name of ‘NBC Shirt Creators’ skyrocketing to the top of the ‘groups’ page before it was reformatted to not show the top groups by player count.

In all honesty, if you aren’t willing to contribute a substancially low amount of income in order to make more profit from the items you’re creating using Roblox’s templates and marketplace, you shouldn’t receive as much profit as the people that do.

Current users without Builders Club are lucky that they are even able profit at all from their creations, as they were previously only able to create t-shirts, with no ability to sell them at all.

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