Alright, so I’ve noticed something. I hardly ever see any single player titles or story driven games!
So I was thinking to ask you guys,
Have you seen any finished single player story driven games?
I’m considering once my game releases, if it does well I’d like to make a single player sort of DLC which is a prequel, describing what happened to the world and the events that had taken place leading up to the present. Sadly can’t go into too much detail quite yet.
And a follow-up question,
What’re your thoughts on a single-player story driven game on the Roblox platform?
Would it be something you’d be interested in? Something you’d play? What would you expect from it?
I’m looking for something along the lines of a game that tells it’s story from beginning to end.
Single player games are widely thought of and have an insane amount of potential in terms of story telling and such, as they allow for much more freedom on the players behalf and on the games behalf. But getting a single player game to be successful is rather hard and near impossible, as it doesn’t allow for such a huge audience to enjoy it all together. Very few if all any single player games will ever have the success as a major game or even make it to the top earning.
This could be countered by having an online mode but single player games are rarely anything to do at the moment.
Yeah that’s the idea, the single-player mode is more like a DLC, it’d be in the menu and if you click on it, you can pay for a game pass which will give you access. Obviously this wildly depends on how successful the game is, but my first intention is to have the DLC last from one to two hours for say, 1,000 robux.
The game will tell it’s own story focusing on the main character, but giving hints to everything that happened to cause the world to become to wasteland it is in the present, or the “main game.”
It is strictly optional and won’t be in development until the “main game” is stable and ready to go.
Have you seen any examples of single player story driven games that are finished to show the story start to end?
I’ve made a plethora of single player games on my group Nightmare Studios as well as a small puzzle game with a few levels. Coming out with another single player game soon (previews on my Twitter). Self plug aside, these probably aren’t the type of single player games you’re referring to
Check out Zeekerss’ creations for some of Roblox’s biggest story game hits, I think. These are some of the only finished ones I know of off the top of my head that haven’t been mentioned yet.
I think a single player story driven game on Roblox would be cool. I think a game like that could be an amazing creative outlet for the developer too and I think a lot of people would love to see more creative games on the platform. However, as mentioned above, they aren’t commercially successful on a social/multiplayer platform like Roblox. Monetization is very limited. So don’t expect to strike a cash flow with a single player game. I’d love to be proven wrong though - feel free to monetize with a strategy of your choice, such as paid access, DLC-esque expansions, or perhaps tip jars
Single player stories are great, and you can definitely do them in Roblox. I think the best example would actually be Brick Bronze, as that was designed at its core to be a Pokemon game, and you can enjoy the main story of that game without any other players.
Granted, I feel the Roblox platform has grown into something that’s been made to experience with friends, which is why I wouldn’t prioritize a singleplayer experience unless it’s a passion project, but you’re talking about it being paid-DLC, which I fullheartedly think would be a cool feature.
Sounds like an interesting concept, might check it out.
Keep in mind this would require a lot of work though, make sure not to get overloaded and never give up when doing a project.
I hope to see you in the front page
Sadly though, RIGHT before it ended, the game broke. I tried resetting and realize I’d have to do it all over again. So I just looked up the endings. Thank you for showing, this did indeed have clear beginning, middle, and end. It was kinda short, but it had great mechanics!
Thank you for sharing this! I hope your game does very well!
For singleplayer games to be appealing, honestly they need to be good. People may play bad games just to socialise or be with friends but if you put a person all alone in a bad game they won’t stay for long.
A key example of this is a story game called Roses, while playing it I enjoyed it so much I closed my curtains, turned off the lights and turned up the volume - it was amazing. I set my Discord to DND and turned off spotify.
The selling point of games like this is quality and ingenuity.
Good luck if you’re planning to create a singleplayer game!
/sidekick
I like also SP-Games, but in Roblox there are too cheap from the price-view.
Everyone would sell such game at the current dev-status outside Roblox for around 1-U$. (0.99ct app-game)
Roses (as example) in Roblox only 9-U$cent (25-r$).
Depend on the badge-status, minimum of 71k have already paid it to play.
The Dev’s earned around 6k-U$. Sounds good, but how much they lose in comparison to the 1-U$-Range like other app-games? 71k x 285-r$ vs 25-r$! You understand?
I don’t now if that happen due the low-age-grades in roblox and the missing skill of ‘earning-ability’, but the Roblox-Devs are in my economical(!) opinion the unprofitabled game-devs on the world.
And I mean primarly the already successfully Pro-Roblox-Devs.^^
//
Think about it. Its your time - and your money (that you unnecessary lose).
Sorry for the late response, but Zeekerss (I think he’s inactive now) was a prominent roblox dev in the single player space, so check out his work. Another single player game to look at is 2050, which my friend Mightty made: https://www.roblox.com/games/172055436/2050-A-2D-Side-Scrolling-Adventure
As for my thoughts, I think you should do something mysterious but not horror. I can’t stand horror (I dislike the lack of control), and I find that roblox’s main audience would too. The majority of roblox’s playerbase is at an age where, psychologically, they are still making sense of their surroundings and trying to gain some type of control over their life. Games like simulators reinforce this sense of control (wow you got 99999 orbux in orbux simulator? you must be really cool)
Horror games don’t … usually. Again, a lot of zeekers games have horror aspects, but the reason they are compelling is mystery.
Mystery is a great hook for a single player game. There’s an extra credits video on game hooks. You could either sparks someone’s curiosity with some type of mystery, awe someone with graphics, or rope someone in with great gameplay.
All of these examples above are great examples of the first kind of hook — mystery. And I were to develop a single player game, this is what I would aim for. A game that constantly keeps you interested to know what will happen next.
Hi! Thanks for the reply!
My game is more about a lawless medieval landscape, sorta like Medieval Fantasy crossed with Wild West.
The DLC would be more taking on the role of a protagonist who lived in a time period many years prior to the events of the main game. The game uses the same mechanics as the main game but has a linear story to it with different endings depending on how you played. The DLC is more for those wanting background to how the world ended up the way it is in the main game.
This is meant generally for people who have progressed in the game and are curious about the backstory.
The best example I can think of is,
Imagine Apocalypse Rising having a short single player DLC in which the player takes on the role of a character who lived prior to the zombie outbreak and focuses on how the outbreak started and how the world first responded to it.
My game Crossroads Warfare actually has a campaign planned to start in 2020. Since my game is about Robloxia (the classic Robloxia and the new Robloxia), the game will feature something like war stories from BF1 (that’s right, 6 factions in total) and will also have co-op on the side (even though the game’s engine will start with this first to prepare for it).
The story takes place in a war-torn version of Robloxia, and it has characters that have interesting traits. One of them (on the Robloxian side) uses a special item/weapon to do their job. Another features a diverse (and I mean diverse) set of characters to fight with. Depends on the story chosen.
Another interesting thing about the campaign is that it incorporates the bFPS (brickbattle-FPS) genre, a new kind of genre I’m working on, into the gameplay. This is a mix of brickbattle, FPS (tactical and conventional) and 4X RTS mechanics/vibes into one package. You have seven slots (2 are multi-use/disposable), and the objective isn’t clear in multiplayer, because there’s multiple (you heard me right). In that case, there could be two objectives to choose instead of one per step (in regular campaigns, I refer to a single objective as a step).
Other than the things above, that is all I have for now about my game’s singleplayer.