I want to make a kind of large scifi shield and to do that, I’m going to use a texture and move it in a certain way to animate it. To make it look good however, I need one texture to cover the entire sphere (the shield is a sphere). I know it’s not possible to do that with a normal ball object, but I’m willing to use blender to make a custom sphere mesh. What can I do to the mesh so that roblox recognises the entire thing as one face? Thanks, IF
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i got same problem sometimes like i cant union some part and add mesh to make animated forcefield
Yeah, I think that you just have to play around with UV Mapping.