Hello everyone! Lately I’ve been having this extremely frustrating issue where my published games don’t reflect the studio version.
This video shows my problem clearly. Note in this video, the site-launched game has been migrated to the latest published version of the game as seen in the studio window. Major differences in the map’s environment get updated but the code still seems behaves differently. I’ve tried uploading to a difference place but it still does the same thing.
Did you make sure to “Publish” instead of “Save?”
if that isn’t the case try lowering your graphics on the Roblox Game and try again. If that also don’t work I’m not sure.
Of course I published. Committed all my scripts, everything is completely updated but the code behaves differently. Frankly, I don’t think lowering graphics settings will have any effect whatsoever.
For the time being you can try tho, sometimes roblox studios graphic levels are not the same as the game. Though I actually doubt that graphics are even the problem. It might just be your device, you can try another device and see if there is any difference too if graphics do not solve the issue or maybe for the game you wait till everything is done loading and then see if it works. No clue.
Everyone joining the game has the same difficulty getting the wallrun started. In Studio, it’s perfectly fine. I can assure you, graphics and graphics settings certainly aren’t the issue.
Then I am not too sure. Is there any script that affects the HumanoidRootPart? like does it change any properties in the HumanoidRoootPart? if so you can try messing around with that and fix it. I am not too sure because I don’t know what does what exactly.
Some things work differently in Studio than in-game. Try hosting a local server when testing in Studio, its like testing it in-game but in Studio. If it works in a local server, but not in game, its a publishing issue. Otherwise, its a script issue, usually related to server and client communication.
To host a local server, press this button in the Test tab
It may have something to do with latency and the server being hosted on your computer instead of the actual roblox servers. Is all of this code on the client, server, or a mix of both?
Hey there. I’m assuming he figured it out, but here’s how I have avoided this issue:
Before you publish the game, you’re going to want to save it.
Make sure you save it and select the AUTHOR of the game. There should be a small bar before you can hit the final “Save” button which has author. If this is your first save, save it to a new game and make sure the author is selected properly.
If you’re publishing the game to a group, set the author to the group. Publish to the same author. It’s possible you’re saving to the wrong place.
It’s an incredibly confusing setup, one I’m not a fan of. Let me know if you have any further questions.