Sitting makes the player not be available to walk ¿?

Well, yeah actually according to my research, didn’t think about that good catch

Yeah just do the manual unbinding like what’s been written before. The good thing about this in the scenario is that it doesn’t error so you can just unbind the moment you leave the seat.

	CAS:UnbindAction("light")
	CAS:UnbindAction("horn")

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