Size Clipping Changes?

I’m not sure where to put this or if this is even a glitch at all, but just today my friend and I noticed that every single one of our weapons for our game has been stretched and broken. The size was not a problem at all before (they’ve been fine for the past five months), and wasn’t just changed by accident. I went back to a save from six days ago when I know they were just fine and they seem to be broken on there as well. Has something with size clipping been changed? There are a few pieces that are at the 0.2 limit, but like I said, nothing was wrong with them before. I would like to know if anything can be done about this, otherwise I’ll have to re-import every singe piece and rip me if it comes down to that. Any help would be appreciated. :smile:

Here are two examples of the meshes being stretched:

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Roblox does this on purpose for some reason. If you want you can put these ID’s into a SpecialMesh inside of a prat and have whatever scale/size you want.

Thank you, I’ll do that! I’m just confused about why it’s been fine for 5 months then just was broken today. Has something been changed? It’s just odd to me.

i only encountered this when downloading a copy of a tc place. The copy of it had stretched meshes

Found a version that wasn’t tc and they all seem fine. Transferred the weapon models over and it’s all good now. Weird…

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