In studio the sizes of stuff is how I want them to be, then when I go in game the sizes are smaller. Here’s two videos to compare in game and in studio:
In Studio:
In Game:
Does anyone know why this is? There’s no scripting that changes the sizes, all my script does is weld the paws to the player’s hand’s if they have the devilfruit “paw.” (from the anime one piece)
I see what he was talking about with the paw now; the topic must have thrown me.
Edit: even if I was not 100% accurate, I still got it partially correct by me hinting, that there might have been a problem with studio itself or maybe the UI, reflected by the solved post.
local function givePaw(hand)
local handPaw = script.PawModule.effects.HandPaw:Clone()
handPaw.Parent = player.Character
handPaw.Name = hand.Name.."Paw"
local weld = Instance.new("Weld")
weld.Parent = handPaw
weld.Part0 = hand
weld.Part1 = handPaw.Root
return handPaw
end
The paw isn’t created or changed anywhere else? What type of object is the paw, a model, union, mesh? I can’t understand why it would be changing size unless the size is already smaller when replicating the object to the client.
Guys I have the same problem. It’s a mesh inside a model. The model is made up of a mesh and a primary part (which is invisible). It’s smaller in-game even in studio and larger in the studio when not playing. The size property is the same (3.415 studs x and y and z)