Sizes are different in game..?

In studio the sizes of stuff is how I want them to be, then when I go in game the sizes are smaller. Here’s two videos to compare in game and in studio:

In Studio:

In Game:

Does anyone know why this is? There’s no scripting that changes the sizes, all my script does is weld the paws to the player’s hand’s if they have the devilfruit “paw.” (from the anime one piece)

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I would expect some things to look smaller in Studio, since you aren’t in full screen?

Edit:

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That wouldn’t change the size of parts, regardless of how small the screen is.

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Could we see the script that welds the paws to the hands? Just welding to the hands wouldn’t explain the size change.

Kind of need to see some scripts for this one.

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Read the post, he’s not talking about the UI.

The paws attached to the hands of the character are clearly different in both videos.

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I see what he was talking about with the paw now; the topic must have thrown me.


Edit: even if I was not 100% accurate, I still got it partially correct by me hinting, that there might have been a problem with studio itself or maybe the UI, reflected by the solved post.

Here’s the function that welds the paw:

local function givePaw(hand)
	local handPaw = script.PawModule.effects.HandPaw:Clone()
	handPaw.Parent = player.Character
	handPaw.Name = hand.Name.."Paw"
	local weld = Instance.new("Weld")
	weld.Parent = handPaw
	weld.Part0 = hand
	weld.Part1 = handPaw.Root
	return handPaw
end
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The paw isn’t created or changed anywhere else? What type of object is the paw, a model, union, mesh? I can’t understand why it would be changing size unless the size is already smaller when replicating the object to the client.

It’s a model with a part and a MeshPart:
image
The MeshPart is welded to the root, then the root is welded to the player’s hands.

For some strange reason, now studio also has the sizes small (same as in game). I guess I’ll figure something out and mark this as solved.

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Guys I have the same problem. It’s a mesh inside a model. The model is made up of a mesh and a primary part (which is invisible). It’s smaller in-game even in studio and larger in the studio when not playing. The size property is the same (3.415 studs x and y and z)

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