Every entry in the “Sk8r” series that uses the original mesh has strange shading across the model, most notably a single polygon in the hair on the back that looks abnormally sharp, making it stand out and look as if it’s glowing.
Expected Behavior
Mesh should be reshaded, polygon in the back fixed by smoothing it out or similar solution.
Due to these being so classic, changing these would possibly cause an argument or a few rants,
people like that classic design and there is no reason for this to be changed
Keep in mind later entries of the Sk8r series have fixed this mistake making it clear this was not the intentional design. (picture below depicts Sk11r and SkAmericatr)
I’ve always assumed that was intended as a way to add detail to the hair while keeping the texture as simple solid colors. I can’t remember if SkAmericatr was a community retexture or not, but it was likely just made by somebody with more texturing experience.
It looks like it makes things more aesthetically pleasing, and when you remove that detail, it looks plain — so to be honest, I don’t find it hard to believe that it was intentional.
Also, if you noticed, every single one of them was uploaded the same way — there’s no way they didn’t notice.
The original mesh was uploaded a very long time ago, In 2009. Roblox did not have as many 3D artists working for them back then. I can see them not noticing considering its an innocent mistake that can occur with inexperience.