Skinmesh characters animations falling to play correctly

PC Info: Windows 10
Data First Experienced : 1/07/23
Data Last Experienced : 1/07/23

Reproduction Steps:

1.Create Model in blender
2. Create Armature with Ctrl + P → Bones, and Add some Auto Weight
3. Do Animations
4. Redo Model to full Auto Weight
5. Import to Roblox Studio
6. See good results
7. Add script to run animations

Videos

Expected Behavior: none (i done this method with every my character and every this was fine)
Actual Behavior: luck

Here is place file
torevive.rbxl (2.9 MB)

1 Like

Do you have an AnimationController in this character, or a Humanoid? In game, your animations are not playing on the root-most joint of your character, so the “hips” motion is being lost. This normally happens if you try to put a Humanoid in a non-R15 character, because the Humanoid has some special-case coding for the root-most joint. There are workarounds for this, but which one to use depends on the exact structure of your character and the hierarchy in your published animations. The place file you attached doesn’t seem to be downloadable (gives private page error).

2 Likes

@freezeluacode can you share the rbxl again please, we’ll take a look. Thanks.

I am using Humanoid, and im using skinmesh method. I have tried to make humanoid type to r15 and r6 but it doesnt matter still not working

I can see the problem in your published place, but if I publish your IvanWalk animation and just swap in the ID (required because Animation permissions won’t let me actually load or use your published animation), I get place that works fine and has all the hip animation.

Is there any chance that when you authored the animation the Bones were parented in a different place inside the character? Or maybe you just got unlucky and there was a bug in the editor when you originally made the clip? Try simply republishing your walk animation from the clip editor and see if it gets fixed.

1 Like

Really it is working thank you so much.

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