Skinned Mesh animating wrong

I’m trying to make an animated coat for my game, and it worked on an animated cape I made but not my coat? They have the same script to run the animations.

It ends up stretching out really far in game and clipping through the floor.

local animation = script.Parent:WaitForChild("AnimationController"):LoadAnimation(script.Parent:WaitForChild("idle"))

Thanks for any help.


Adding a skinned mesh also use humanoid to loadAnimation
So you destroy the animcontroller
And put this script

Local animation = Script.Parent.Humanoid:LoadAnimation("Script.Animation") --There is othermethod

I did some more experimenting and I found out that this only happens on animations where I move around the bones instead of just rotating them, is there any way around this?

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You mean world WorldCFrame.Position?

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I don’t think so, it’s like the position in the roblox animator

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Am confused right now can i understand what do you want to do?
Apologies from my brain

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I’m just trying to animate the coat so that it looks like its flowing in the wind, its just animating wierd like shown in the picture in the original post

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Ooh now i understand but do you want to make it from The avatar animation or as a script

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I’m animating it on the roblox animator and running it from the script

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local animation ="Animation")
animation.AnimationId = "" --Anim ID
local animationTrack = animationController:LoadAnimation(animation)

-- Play the animation

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Or you can use the Anim controller’s Animator