I’m trying to make an animated coat for my game, and it worked on an animated cape I made but not my coat? They have the same script to run the animations.
It ends up stretching out really far in game and clipping through the floor.
I did some more experimenting and I found out that this only happens on animations where I move around the bones instead of just rotating them, is there any way around this?
I’m just trying to animate the coat so that it looks like its flowing in the wind, its just animating wierd like shown in the picture in the original post
local animation = Instance.new("Animation")
animation.AnimationId = "" --Anim ID
local animationTrack = animationController:LoadAnimation(animation)
-- Play the animation
animationTrack:Play()