Skinned Mesh Animations with tweaked movement

Fancy me back from the void

me redoing some old skinned mesh animations for a game

i appreciate every feedback i get

Falling
https://gyazo.com/80713a0341a219a7ecb3e53dbd4b0278.gif

Idle
https://gyazo.com/17303aa26317ab46a30d8dfac682b13a.gif

Run/Walk cycle idk i forgot which is which
https://gyazo.com/de09f2c3a87d510597f9664146b3e9c2.gif

Jumping
https://gyazo.com/1057f5ac924dadf7baf975559c968f9e.gif

I am very aware of the mesh creases and deformations I didn’t weight paint this someone else did and they didn’t do it properly so I’m suffering with this

Also if you have issues with mesh deform models or smth or animation import for them then I have 2 Tutorials

Here is the Weight Paint fix

Here is the Animation and Mesh with Rig Import

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