So I’m trying to make custom animations for different characters but when I put the animate script inside the skinned mesh it doesn’t work and the only way it works is if I put the animate script in StarterCharacterScripts but if I do this everyone would have the same animations and I don’t want that is there a way to fix this?
Does anyone know a way to do this?
Plsssssss I have no idea what to do would a serverrside script work?
You can do this multiple ways:
- Server script. As each character loads, load the specific animation related to that character (this is what I do)
- Use animation objects to store the correct animation for walking/jumping etc. You can put these in the character, but note the values in these objects do not transfer between server and client. Load animations on the server.
- Use stringvalues to store the same animationIDs instead of animation objects. You can load the animation from either client or server.
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