Skinned mesh bone weights not matching blender

When animating a bone in studio I have noticed that moving the root bone behaves differently to how it does in blender; bone weights have already been checked and the issue still persists. Any help would be appreciated.


How it looks in studio:

How it’s supposed to look:

Bone weight:


The weird behaviour only seems to occur with the bone assigned to the first vertex group:

4 Likes

SOLUTION: Fixed by creating a root bone in the centre with no weight and rigging the mesh as I would normally.

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