Hi, I’m currently testing with playable skinned mesh characters for the first time and it’s going quite well, until I found out that my character starts climbing truss parts from a few steps further than it should.
Example:
Any fixes?
Hi, I’m currently testing with playable skinned mesh characters for the first time and it’s going quite well, until I found out that my character starts climbing truss parts from a few steps further than it should.
Example:
Any fixes?
How big is your HRP?
about the size of the mesh’s torso, it’s a bit hard to see it in the video
Nevermind I found the issue. Somehow the model’s Model.Scale property was set to more than 1.0 which for some reason caused the hitbox to break. I thought I changed it before but oh well.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.