Skinned mesh imports inversed

I’ve got a hand model I made in blender. I mirrored the hand as well as the armature and when I import this to roblox (Saved as fbx btw) It looks like this:

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It seems to have mirrored bones but the model itself for some reason is not mirrored. The non mirrored hand imports just fine. This is what it looks like in blender (mirrored one is the left hand btw) :

I mirrored it by using Shift+D and then right clicking and mirroring it on the X axis.
I have tried making the size of the model inversed in blender using S+Y±1 but no difference.

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Maybe try recalculating normals, not sure if that will fix this but you could try…
(Ctrl + N in edit mode and then “Recalculate Outside”)

Make sure all modifiers are applied then try importing again.

I ended up clicking on the armature and rotating it on the Y axis and then doing the same to the model and it turned out like this:

For some reason this works in roblox