Skinned Mesh Lighting is weird

I have two meshes, one of them being a right hand and the other being a left hand.
For the right. The right one works fine but the left hand’s lighting is weird.

The first hand (the gray one) is the left hand with no textures, and with double sided turned on (without it it looks wonky)

the second hand is the left hand with full PBR, also with double sided turned on.

the two other hands are right hands, one with full PBR, and the other one with only a color map.

If anyone has a solution to this, help would be greatly appreciated.

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I figured it out. I had to flip the normals, then apply scale.

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