Skinned Mesh Morph continuously falls through Baseplate

I’ve been working on an RP game with Skinned Meshes for morphs, which all seem to work except for one.

The Skinned Mesh is constantly falling through the baseplate upon spawning, and continuously does this

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The Current solution I have tried is disabling the collisions for the mesh, which worked for some of the other Skinned Meshes, but didn’t work for this one.

Are you using a Humanoid for it? There’s a property called “HipHeight” that is probably responsible for you clipping through. Changing it should help.

Yep, that was the issue, I just got it working now

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