Even if I rotate the skinned mesh/rigged mesh the other way on Blender, and then when I import the fbx to Roblox studio, it still moves wrong way backwards. And I can’t rotate the root part on Roblox studio because the root part rotates the whole mesh also.
Me rotating the skinned mesh on blender both ways:
Fixed it. Just had to uncheck pivot for each mesh part when importing the skinned mesh
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