So I’m creating a skinned mesh NPC, and for some odd reason, it’s collisions are very broken. The mesh has CanCollide set to false, and the HumanoidRootPart has CanCollide set to true. When I play the game, the mesh appears at a random point, then begins circling around the map at in insane speeds. When the CanCollide for the mesh is to true, it will stutter across the ground and move sideways. Any advice on what I could do to get this NPC to act like a normal NPC?
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